Indie Tech Artist (Environment)

Looking for a wild indie dev to help us out

Posted May 19, 2026 Full time / Part time contract Fully Remote Stipend + Revshare

What we are looking for / About our project

White Lotus Interactive has come out of stasis and is hard at work developing a new first person atmospheric adventure game. The world we are making is full of wondrous, inviting yet exotic plant life, mysterious ancient ruins, and charming gameplay moments.

We’re looking for a seasoned tech artist to help bring this world to life - someone who can independently and collaboratively apply their technical expertise and creativity to our game. If you are someone who values human ingenuity and craftsmanship, has a knack for solving creative and technical problems, and wants to work with a team of driven individuals on a genuine video game, take a look at our past work and see if it vibes with ya.

What you’ll do here:

  • Independently create new and improve existing environment assets with established and newly developed pipelines
  • Support other artists with new tools and techniques
  • Make improvements to rendering based on player and team feedback and goals
  • Document findings for the rest of the team

Required:

  • Very strong general Unreal Engine experience
  • Blog / portfolio with tech art examples
  • Ability to integrate art into gameplay, EG: blueprints
  • Familiarity with creating stylized environment assets in Blender
  • Ability to “switch gears” between tech and art
  • Comfortable working with both organic and hard surface techniques

Bonus:

  • Interest in pushing stylized art techniques
  • 3d modeling chops
  • VFX, especially stylized / novel stuff
  • Support tools / pipeline development: Blender scripts, UE scripted actions / utility widgets, etc
  • Technical animation experience
  • Profiling and optimization experience
  • Good understanding of shader / material concepts
  • Foliage asset experience

Nice to have:

  • Worked on a shipped title, especially in a technical role
  • Portfolio full of stylized art
  • Experience working on first person perspective games
  • Interest in independent / artsy fartsy games

Benefits

  • Opportunity to work closely with a tiny team on a big project
  • Contract position with flexible hours. Studio is based in Arizona (MST GMT-7)
  • Fully remote (unless you wanna come hang out in AZ!)
  • A monthly stipend and revshare opportunities

Process / How to apply:

Apply here

Fill out the form with your contact info, resume, portfolio, and a few basic questions. Once we have received your application, we may contact you for a video interview with the team.

A paid art test may be part of the process - this would be a short (1-2 days) task directly related to our project.

This is an ongoing remote friendly contract position. We anticipate working on this project for at least a year. Both full or part-time commitments are considered - we are looking to grow the team organically.

About White Lotus Interactive

White Lotus Interactive is an independent game studio focused on the craft and artistry of interactive media. We’re based in Mesa, AZ.

Notably, we developed XING: The Land Beyond, an atmospheric first-person puzzle adventure game set in the afterlife. Released in 2017 on PC / VR then again in 2019 for PS4, players follow forgotten stories, collect artifacts, solve puzzles, and discover secrets as they make their own adventure through the mysteries of The Land Beyond. Recently, we worked with Iridium Studios and Annapurna Interactive on their title People of Note.